﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Utils.States
{
    public class EventTransitionArgs : EventArgs
    {
        Transition transition;
        StateMachineCtx ctx;

        public Transition Transition { get { return transition; } }
        public StateMachineCtx Ctx { get { return ctx; } }

        public EventTransitionArgs(Transition transition, StateMachineCtx ctx)
        {
            this.transition = transition;
            this.ctx = ctx;
        }
    }
}
